Numbers given are for a fully-compressed belt; note that inserting directly onto a belt will usually not fully compress it. Numbers from this Reddit post. Given an amount of uranium ore, what are my odds of getting the necessary 40 U to start enrichment? In general, items with "tiers" e. The compression ratio describes how efficiently a crafted item can be transported, compared to its inputs.
There are two ratios to consider: the stack compression ratio and the belt compression ratio. The stack compression ratio is how many stacks of input it takes to create one stack of output.
For example, Iron Plate has a stack ratio of because it takes Iron Ore 2 stacks of to create Iron Plate 1 stack of Copper Cable has a stack ratio of because 1 stack of Copper Plate turns into 1 stack of Copper Cable Because trains transport stacks of items, but belts, inserters, and robots transport items by countwe have to take both into account when designing item transport systems.
The compression ratios, and their relative values for a given recipe, can inform the best strategy for dealing with a particular item. This means transporting Rocket Control Units by train will be 3 times worse than transporting its inputs.
But one belt full of Processing Units and one belt full of Speed Modules will produce one belt full of Rocket Control Units, which would be 2 times more efficient than transporting the inputs. Combining these facts, we should consider using trains to move the Processing Units and Speed Modules, crafting the Rocket Control units near the Rocket Silo, and using belts or bots to move the Rocket Control Units to the Rocket Silo for consumption.
You can use these numbers to understand some guidelines: High compression ratio recipes should be done before transport. For example, your trains will be twice as efficient when transporting Iron Plate rather than Iron Ore. Low compression ratio recipes should be done after transport. For example, it almost never makes sense to bus or ship Copper Cable.
A setup with 25 refineries is ratio-perfect. All other values have been rounded up meaning some buildings will be occassionally idle. You can make Solid Fuel from oil without water.
Pro tip! The refinery setup consumes almost exactly 3 blue belts of coal you'll need to do some balancing and produces just short of 1 blue belt of plastic. Note that Stone Furnaces and Steel Furnaces consume energy at the same rate, so this table works for either.Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Factorio Store Page. Global Achievements. Nailfoot View Profile View Posts. I know we've mostly all had our hands in huge, powerful green circuit layouts.
I wanted to show the smallest one I have made so far that will compress four blue belts. I can fit about 2. I think the key is that it is so small that I can fit a large number of beacons on each assembler.
It only takes 4 green circuit assemblers per blue belt, 16 for the whole thing. Showing 1 - 15 of 21 comments. Looks similar to the standard green circuit one. Cept, cleaner : Like it. Can the inserters keep up though? I have a stack and a fast per to keep up. Last edited by Linda Hartlen ; 27 Sep, pm. Originally posted by Linda Hartlen :. Nice, I might have done something wrong on mine then. I tend to cut off the material inputs and just let them work through what they got to prevent that.
Still tons of materials but at least not chest and chest full. Yeah I use chests for the cables over belts so I need to cut the copper first or I will end up crying.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Factorio Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Factorio. Please see the instructions page for reasons why this item might not work within Factorio. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. Updating designs for v0. Easilly tileable and upgradeable designs. Compact oil refinery setup for advanced oil processing. Compact designs for green, red and blue circuits.
Compact belts manufacturing facility.
Destroyer capsules Nuclear Power, Kovarex's magic, railroad grid This item has been added to your Favorites. Created by. Stormstrider Offline. Guide Index. Furnace starting setup. Furnace midgame setup.
Furnace endgame customizeable block.In other languages:. Red wire is used to connect devices to a red circuit network. To form connections, entities capable of using a circuit network can be left clicked while holding the wire.
This also works on electric polesso they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a blueprint. Then, when the blueprint is filled out by construction robots or by hand, no wire is consumed. From Official Factorio Wiki. Jump to: navigationsearch. Recipe 0. Wooden chest Iron chest Steel chest Storage tank.
Belt transport system. Transport belt Fast transport belt Express transport belt Underground belt Fast underground belt Express underground belt Splitter Fast splitter Express splitter. Production Intermediate products Combat Technology. Categories : English page Logistics Circuit network. Navigation menu Personal tools Log in Request account. Namespaces Page Discussion. Views View View source History.
This page was last edited on 16 Septemberat Logistic network. Circuit network.These packs for them basis of the tech tree research progression in-game. Out of the three types of science we are going to look at in this guide, Blue Science is the most demanding. Also referred to as science pack 3, this is the third tier of research and is used to advance existing technologies. You will also need to research Advanced Electronics. Blue Science recipe. All of the main components for Blue Science pack will require you to use Assembly Machine 2, as the recipes consist of 3 or more materials.
So let's break down those components to see how complex Blue science packs are. They are a very crucial part of the end game, and as such, they do require quite a bit to make.
Advanced Circuit recipe. While the recipe itself seems relatively easy, it does require Plastic Bars. These can only be crafted if you have done a bit more research:. We are already quite familiar with the Electric Mining Drill. They are one of the first things you upgrade once you have started to generate electricity.
Electric Mining Drill recipe. Once you have the tech and the materials, these Engine Units will open up a whole new aspect of the game. Engine Unit recipe. Green Science or science pack 2 make up the bulk of the earlier stages of tech tree progression.
Green Science recipe. Looking at them, you'd be forgiven for thinking that because they only require two pretty standard components, they are easy and quick to make -- but unfortunately you would be wrong. Inserter recipe.In other languages:. Advanced circuits or "red circuits" are used as components in most high-tech items, most notably in chemical science packsbut also logistics robot items, modules, and equipment. They require an oil processing setup as they are produced using plastic bars.
Advanced circuits are slower to build than most other intermediate components, require three inputs, and are in high demand. As an example of the demand, a finished productivity module 3 requires a total of 35 advanced circuits. Due to their slow build time, assembling machine 3s with speed modules may be useful in their production.
From Official Factorio Wiki. Jump to: navigationsearch. Recipe 6. Intermediate products. Copper cable Iron stick Iron gear wheel Electronic circuit Advanced circuit Processing unit Engine unit Electric engine unit Flying robot frame Satellite Rocket part Rocket control unit Low density structure Rocket fuel Nuclear fuel Uranium Uranium Uranium fuel cell Used up uranium fuel cell Nuclear fuel reprocessing Kovarex enrichment process.
Automation science pack Logistic science pack Military science pack Chemical science pack Production science pack Utility science pack Space science pack.Upgradeable ADVANCED/RED CIRCUITS - Factorio 0.18 Tutorial/Guide/How-to
Logistics Production Combat Technology. Categories : English page Intermediate products Components. Navigation menu Personal tools Log in Request account. Namespaces Page Discussion. Views View View source History. This page was last edited on 7 Aprilat Circuit veteran 1 Produce 1.
Circuit veteran 2 Produce 10k advanced circuits per hour. Circuit veteran 3 Produce 25k advanced circuits per hour.Recent changes: - Updated 0.
Sankey diagram Boxes and lines. Horizontal Vertical. This calculator is copyright Kirk McDonald. It is licensed under the Apache License 2. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Features of this calculator include: Proper handling of oil products.
Obtaining numbers for these recipes can be tricky, as several of the items involved may be produced from multiple recipes. Support for modules, including beacons. Support for the mining productivity bonus, introduced in 0.
Support for "expensive" mode. Arbitrary numerical precision. Calculations are performed using bigint rationals, so errors from floating-point calculations should not be an issue. Support for multiple simultaneous outputs. May display rates per second, minute, or hour. Do the numbers in the "beacons" column represent the number of modules or the number of beacons?
They represent the number of modules. What does clicking on an item's icon in the "Factory" tab do? It omits the dependencies of that item's recipe from the solution. The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere.
For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own. Clicking on the icon a second time will restore its dependencies. This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe.
How do I interpret the pipe numbers on the "Factory" tab? Pipe throughput is inversely proportional to the length of the pipe. This means that the longer a pipe is, the more parallel lanes of pipes will be required.
Say the solution calls for units of heavy oil per second.